using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using Zepheus.FiestaLib.SHN; using Zepheus.Util; namespace Zepheus.FiestaLib.Data { public sealed class MapInfo { public ushort ID { get; private set; } public string ShortName { get; private set; } public string FullName { get; private set; } public int RegenX { get; private set; } public int RegenY { get; private set; } public byte Kingdom { get; private set; } public ushort ViewRange { get; private set; } public List NPCs { get; set; } public MapInfo() { } public MapInfo(ushort id, string shortname, string fullname, int regenx, int regeny, byte kingdom, ushort viewrange) { this.ID = id; this.ShortName = shortname; this.FullName = fullname; this.RegenX = regenx; this.RegenY = regeny; this.Kingdom = kingdom; this.ViewRange = viewrange; } public static MapInfo Load(DataTableReaderEx reader) { MapInfo info = new MapInfo { ID = reader.GetUInt16("ID"), ShortName = reader.GetString("MapName"), FullName = reader.GetString("Name"), RegenX = (int)reader.GetUInt32("RegenX"), RegenY = (int)reader.GetUInt16("RegenY"), Kingdom = reader.GetByte("KingdomMap"), ViewRange = (ushort)reader.GetUInt32("Sight"), }; return info; } } }