using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Reflection; using Zepheus.InterLib.NetworkObjects; using Zepheus.InterLib.Networking; using Zepheus.Util; using Zepheus.Login.InterServer; namespace Zepheus.Login.InterServer { [ServerModule(Util.InitializationStage.Services)] public sealed class WorldAcceptor : AbstractAcceptor { public static WorldAcceptor Instance { get; private set; } public WorldAcceptor(int port) : base(port) { this.OnIncommingConnection += new dOnIncommingConnection(WorldAcceptor_OnIncommingConnection); Log.WriteLine(LogLevel.Info, "Listening on port {0}", port); } private void WorldAcceptor_OnIncommingConnection(Socket session) { // So something with it X: Log.WriteLine(LogLevel.Info, "Incomming connection from {0}", session.RemoteEndPoint); WorldConnection wc = new WorldConnection(session); } [InitializerMethod] public static bool Load() { return Load(Settings.Instance.InterServerPort); } public static bool Load(int port) { try { Instance = new WorldAcceptor(port); return true; } catch { return false; } } } }