using Zepheus.FiestaLib; using Zepheus.FiestaLib.Networking; using Zepheus.Util; using Zepheus.World.Data; using Zepheus.World.Networking; namespace Zepheus.World.Handlers { public sealed class Handler29 { [PacketHandler(CH29Type.GuildNameRequest)] public static void GuildNameRequest(WorldClient client, Packet packet) { int id; if (!packet.TryReadInt(out id)) { Log.WriteLine(LogLevel.Warn, "Failed reading Guild Name Request packet {0}", client.GetCharacterName()); return; } var guild = WorldGuild.GetGuild(id); if (guild == null) { SendGuildNameResult(client, id, ""); } else { SendGuildNameResult(client, id, guild.Name); } } public static void SendGuildNameResult(WorldClient client, int pID, string pName) { using (var packet = new Packet(SH29Type.GuildNameResult)) { packet.WriteInt(pID); packet.WriteString(pName, 16); client.SendPacket(packet); } } } }