using System; using Zepheus.FiestaLib; using Zepheus.FiestaLib.Networking; using Zepheus.Services.DataContracts; using Zepheus.Util; using Zepheus.World.Data; using Zepheus.World.Networking; namespace Zepheus.World.Handlers { public sealed class Handler3 { [PacketHandler(CH3Type.WorldClientKey)] public static void TransferKey(WorldClient client, Packet packet) { string key; if (!packet.ReadSkip(18) || !packet.TryReadString(out key, 32)) { Log.WriteLine(LogLevel.Warn, "Invalid connection request."); client.Disconnect(); return; } ClientTransfer transfer = ClientManager.Instance.GetTransfer(key); if (transfer != null) { // Check if client does not connect from localhost or LAN, // and if it's connecting from the correct IP. // When this check is not done, people can remote hack someone. if (!client.Host.StartsWith("127.0") && !client.Host.StartsWith("192.") && transfer.HostIP != client.Host) { Log.WriteLine(LogLevel.Warn, "Remotehack from {0}", client.Host); SendError(client, ServerError.INVALID_CREDENTIALS); } else { if (ClientManager.Instance.RemoveTransfer(transfer.Hash) && (!Program.Maintenance || transfer.Admin > 0)) //admins can still login { client.Authenticated = true; client.AccountID = transfer.AccountID; client.Admin = transfer.Admin; client.Username = transfer.Username; client.lastPing = DateTime.Now; //this is so pongthread can start checking him client.Pong = true; client.RandomID = MathUtils.RandomizeUShort(ushort.MaxValue); Log.WriteLine(LogLevel.Debug, "{0} authenticated.", client.Username); SendCharacterList(client); } } } else { Log.WriteLine(LogLevel.Warn, "Invalid client authentication from {0}", client.Host); SendError(client, ServerError.INVALID_CREDENTIALS); } } [PacketHandler(CH3Type.BackToCharSelect)] public static void BackToCharSelect(WorldClient pClient, Packet pPacket) { bool go; // dunno if (!pPacket.TryReadBool(out go)) { Log.WriteLine(LogLevel.Warn, "Couldn't read back to char select packet"); return; } if (!pClient.Authenticated) { Log.WriteLine(LogLevel.Warn, "Player tried using the back to char select packet while not able to"); return; } if (go) { SendCharacterList(pClient); } } public static void SendError(WorldClient client, ServerError error) { using (Packet pack = new Packet(SH3Type.Error)) { pack.WriteShort((byte)error); client.SendPacket(pack); } } private static void SendCharacterList(WorldClient client) { if (!client.LoadCharacters()) { SendError(client, ServerError.DATABASE_ERROR); return; } using (var packet = new Packet(SH3Type.CharacterList)) { packet.WriteUShort(client.RandomID); packet.WriteByte((byte)client.Characters.Count); foreach (WorldCharacter ch in client.Characters.Values) { PacketHelper.WriteBasicCharInfo(ch, packet); } client.SendPacket(packet); } } } }