using System; using System.Collections.Generic; using Zepheus.FiestaLib.Data; namespace Zepheus.Zone.Game { public class Buff { public DateTime Ends { get; set; } public ZoneCharacter Characte { get; set; } public Dictionary Modifiers { get; set; } } public class Buffs { private ZoneCharacter _character {get;set;} public int MinDamage { get; set; } public int MaxDamage { get; set; } public int MinMagic { get; set; } public int MaxMagic { get; set; } public int WeaponDefense { get; set; } public int WeaponDamage { get; set; } public int MagicDefense { get; set; } public int MagicDamage { get; set; } public int Evasion { get; set; } public int Str { get; set; } public int End { get; set; } public int Dex { get; set; } public int Int { get; set; } public int Spr { get; set; } public int MaxHP { get; set; } public int MaxSP { get; set; } private List _currentBuffs { get; set; } public Buffs(ZoneCharacter pChar) { _character = pChar; _currentBuffs = new List(); } } }