using Zepheus.FiestaLib.Data; using Zepheus.FiestaLib.Networking; using Zepheus.Zone.Data; namespace Zepheus.Zone.Game { public class House { public enum HouseType { Resting, SellingVendor, BuyingVendor, } public ushort ItemID { get; private set; } public string Name { get; private set; } public HouseType Type { get; private set; } public ZoneCharacter Owner { get; private set; } public MiniHouseInfo Info { get { return (DataProvider.Instance.MiniHouses.ContainsKey(ItemID) ? DataProvider.Instance.MiniHouses[ItemID] : null); } } public House(ZoneCharacter pOwner, HouseType pType, ushort pItemID = 0, string pName = "") { this.Owner = pOwner; this.Type = pType; this.ItemID = pItemID; this.Name = pName; } public void WritePacket(Packet pPacket) { pPacket.WriteUShort(ItemID); if (this.Type != HouseType.Resting) { pPacket.Fill(10, 0xFF); // Unknown pPacket.WriteString(this.Name, 30); } else { pPacket.WriteHexAsBytes("BE 02 FA 01 F8 01"); pPacket.Fill(34, 0xFF); // No idea!? } pPacket.WriteByte(0xFF); } } }