using System.ComponentModel;
using FiestaBot.Enums;

namespace FiestaBot.Zone.Game
{
    internal class MapObject
    {
        public ushort ObjectID { get; set; }
        public ushort ID { get; set; }
        public string Inx { get; set; }
        public string Name { get; set; }
        public Position Position { get; set; }
        public ObjectType Type { get; set; }

        //if obj is a player
        public PlayerState PlayerState { get; set; }
        public Class PlayerClass { get; set; }

        //if obj is a gate
        public string GateToInx { get; set; }
    }
}

