using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FiestaBot.Enums;
using FiestaBot.Manager.Handlers;
using FiestaBot.Zone.Game;

namespace FiestaBot.Manager.Game
{
    internal class Character
    {
        public byte Slot { get; set; }
        public int ID { get; set; }
        public string Name { get; set; }
        public Class Class { get; set; }
        public ushort Level { get; set; }
        public long Exp { get; set; }
        public int AdminLevel { get; set; }
        public Position Position { get; set; }
        public Style Style { get; set; }
        public Equipment Equipment { get; set; }
        public StatPoints Stats { get; set; }
        public short HPStones { get; set; }
        public short SPStones { get; set; }
        public uint HP { get; set; }
        public uint SP { get; set; }
        public int Fame { get; set; }
        public long Money { get; set; }
        public uint Killpoints { get; set; }
    }
}
