// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NSBSHADERLIB_H #define NSBSHADERLIB_H // DLL support #include "NSBShaderLibLibType.h" #include #if defined(_LIB) bool NSBShaderLib_LoadShaderLibrary(NiRenderer* pkRenderer, int iDirectoryCount, char* pszDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); #endif //#if defined(_LIB) #endif //#ifndef NSBSHADERLIB_H