// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAddRemoveEntityCommand::NiAddRemoveEntityCommand( NiScene* pkScene, NiEntityInterface* pkEntity, bool bAddEntity) : m_spScene(pkScene), m_spEntity(pkEntity), m_bAddEntity(bAddEntity), m_bSuccessfullyExecuted(false) { NIASSERT(m_spScene && m_spEntity); // Generate command name. char acCommandName[1024]; NiSprintf(acCommandName, 1024, "%s \"%s\" entity %s \"%s\" scene", m_bAddEntity ? "Add" : "Remove", (const char*)m_spEntity->GetName(), m_bAddEntity ? "to" : "from", (const char*)m_spScene->GetName()); m_kCommandName = acCommandName; } //--------------------------------------------------------------------------- inline NiScene* NiAddRemoveEntityCommand::GetScene() const { return m_spScene; } //--------------------------------------------------------------------------- inline NiEntityInterface* NiAddRemoveEntityCommand::GetEntity() const { return m_spEntity; } //--------------------------------------------------------------------------- inline NiBool NiAddRemoveEntityCommand::GetAddEntity() const { return m_bAddEntity; } //---------------------------------------------------------------------------