// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiAlphaAccumulator inline functions //--------------------------------------------------------------------------- #include "NiAlphaProperty.h" //--------------------------------------------------------------------------- inline void NiAlphaAccumulator::SetObserveNoSortHint(bool bObserve) { m_bObserveNoSortHint = bObserve; } //--------------------------------------------------------------------------- inline bool NiAlphaAccumulator::GetObserveNoSortHint() const { return m_bObserveNoSortHint; } //--------------------------------------------------------------------------- inline void NiAlphaAccumulator::SetSortByClosestPoint(bool bClosest) { m_bSortByClosestPoint = bClosest; } //--------------------------------------------------------------------------- inline bool NiAlphaAccumulator::GetSortByClosestPoint() const { return m_bSortByClosestPoint; } //---------------------------------------------------------------------------