// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBMPREADER_H #define NIBMPREADER_H #include "NiPixelFormat.h" #include "NiImageReader.h" class NIMAIN_ENTRY NiBMPReader : public NiImageReader { public: NiBMPReader(); ~NiBMPReader(); virtual bool CanReadFile(const char* pcFileExtension) const; virtual NiPixelData* ReadFile(NiFile& kIst, NiPixelData* pkOptDest); virtual bool ReadHeader(NiFile& kIst, unsigned int& uiWidth, unsigned int& uiHeight, NiPixelFormat& kFormat, bool& bMipmap, unsigned int& uiFaces); protected: class NIMAIN_ENTRY WINDOWS_RGBQUAD: public NiMemObject { // rgbquad // DO NOT reorder this structure's elements public: unsigned char m_ucBlue; unsigned char m_ucGreen; unsigned char m_ucRed; unsigned char m_ucReserved; }; enum { WINDOWS_BMPCOREHEADER_SIZE = 12 }; enum { WINDOWS_BMPTOTALHEADER_SIZE = 54 }; enum { WINDOWS_BI_RGB = 0, WINDOWS_BI_RLE8 = 1, WINDOWS_BI_RLE4 = 2, WINDOWS_BI_BITFIELDS = 3 }; unsigned int m_uiWidth; unsigned int m_uiHeight; NiPixelFormat m_kFormat; unsigned short m_usBPP; unsigned int m_uiClrUsed; unsigned int m_uiOffBits; bool m_bFlipVert; bool m_bRLE; }; #endif