// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBEZFLOATKEY_H #define NIBEZFLOATKEY_H #include "NiFloatKey.h" class NIANIMATION_ENTRY NiBezFloatKey : public NiFloatKey { NiDeclareAnimationStream; public: // construction NiBezFloatKey (); NiBezFloatKey (float fTime, float fVal, float fInTan, float fOutTan); // attributes void SetInTan (float fInTan); void SetOutTan (float fOutTan); float GetInTan () const; float GetOutTan () const; protected: float m_fInTan; float m_fOutTan; }; NiRegisterAnimationStream(NiBezFloatKey); #include "NiBezFloatKey.inl" #endif