// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiBezPosKey::NiBezPosKey() { } //--------------------------------------------------------------------------- inline NiBezPosKey::NiBezPosKey(float fTime, const NiPoint3& pos, const NiPoint3& inTan, const NiPoint3& outTan) : NiPosKey(fTime,pos), m_InTan(inTan), m_OutTan(outTan) { } //--------------------------------------------------------------------------- inline void NiBezPosKey::SetInTan(const NiPoint3& inTan) { m_InTan = inTan; } //--------------------------------------------------------------------------- inline void NiBezPosKey::SetOutTan(const NiPoint3& outTan) { m_OutTan = outTan; } //--------------------------------------------------------------------------- inline const NiPoint3 &NiBezPosKey::GetInTan() const { return m_InTan; } //--------------------------------------------------------------------------- inline const NiPoint3 &NiBezPosKey::GetOutTan() const { return m_OutTan; } //---------------------------------------------------------------------------