// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBINARYSHADERLIBPCH_H #define NIBINARYSHADERLIBPCH_H #if defined(NI_USE_PCH) #include #include "NiBinaryShaderLibLibType.h" #include "NiBinaryShaderLib.h" #include "NiBinaryShader.h" #include "NSBAttributeDesc.h" #include "NSBAttributeTable.h" #include "NSBConstantMap.h" #include "NSBImplementation.h" #include "NSBObjectTable.h" #include "NSBPackingDef.h" #include "NSBPass.h" #include "NSBRenderStates.h" #include "NSBRequirements.h" #include "NSBShader.h" #include "NSBStageAndSamplerStates.h" #include "NSBStateGroup.h" #include "NSBTexture.h" #include "NSBTextureStage.h" #include "NSBUtility.h" #endif //#if defined(NI_USE_PCH) #endif // #ifndef NIBINARYSHADERLIBPCH_H