// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiChangePropertyCommand::NiChangePropertyCommand( NiEntityPropertyInterface* pkEntityPropertyInterface, const NiFixedString& kPropertyName, unsigned int uiPropertyIndex) : m_spEntityPropertyInterface(pkEntityPropertyInterface), m_kPropertyName(kPropertyName), m_uiPropertyIndex(uiPropertyIndex), m_bOldDataValid(false), m_bIndexInRange(false), m_bShouldBeReset(false) { char acCommandName[1024]; NiSprintf(acCommandName, 1024, "Change data for \"%s\" property in " "\"%s\" entity/component", (const char*)m_kPropertyName, (const char*)m_spEntityPropertyInterface->GetName()); m_kCommandName = acCommandName; } //--------------------------------------------------------------------------- inline NiChangePropertyCommand::~NiChangePropertyCommand() { } //--------------------------------------------------------------------------- inline NiEntityPropertyInterface* NiChangePropertyCommand::GetEntityPropertyInterface() const { return m_spEntityPropertyInterface; } //--------------------------------------------------------------------------- inline const NiFixedString& NiChangePropertyCommand::GetPropertyName() const { return m_kPropertyName; } //--------------------------------------------------------------------------- inline unsigned int NiChangePropertyCommand::GetPropertyIndex() const { return m_uiPropertyIndex; } //---------------------------------------------------------------------------