// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICOLLISIONOBJECT_H #define NICOLLISIONOBJECT_H #include "NiObject.h" class NiAVObject; class NIMAIN_ENTRY NiCollisionObject : public NiObject { NiDeclareRTTI; NiDeclareAbstractClone(NiCollisionObject); NiDeclareStream; NiDeclareViewerStrings; public: // Constructors and Destructors NiCollisionObject(NiAVObject* pkSceneObject); virtual ~NiCollisionObject() = 0; // scene graph object access NiAVObject* GetSceneGraphObject() const; virtual void SetSceneGraphObject(NiAVObject* pkSceneObject); virtual void UpdateWorldData() = 0; virtual void RecreateWorldData() = 0; // *** begin Emergent internal use only *** typedef struct { NiAVObject* m_pkAVObject; NiStream* m_pkStream; bool m_bABV; unsigned short m_usProgagationBits; } OldNifInit; virtual void Initialize(void *pkData){}; virtual void AddViewerStrings(NiViewerStringsArray* pkStrings); virtual void Convert(unsigned int uiVersion, void *pkData = NULL){}; // *** end Emergent internal use only *** protected: // To prevent public access to a constructor with no scene association NiCollisionObject(); NiAVObject* m_pkSceneObject; }; typedef NiPointer NiCollisionObjectPtr; #endif