// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICOMPUTILITY_H #define NICOMPUTILITY_H #include "NiMainLibType.h" #include class NIMAIN_ENTRY NiCompUtility : public NiMemObject { public: class NiCompArray : public NiMemObject { public: short* m_asArray; // The array of compressed values float m_fOffset; // Used to recenter the compressed value float m_fHalfRange; // Used to rescale the compressed value unsigned int m_uiNumValues; // The number of compressed values. }; static NiCompArray CompressFloatArray( const float* pfSrcArray, unsigned int uiSrcCount); static void DecompressFloatArray(const short* psSrcArray, unsigned int uiSrcCount, float fOffset, float fHalfRange, float* pfDestArray, unsigned int uiDestCount); protected: static void GetMinMax(const float* pfArray, unsigned int uiCount, float& fMin, float& fMax); }; #endif