// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NICOMPOSITEVALIDATOR_H #define NICOMPOSITEVALIDATOR_H #include "NiRenderClickValidator.h" #include "NiTPointerList.h" class NIMAIN_ENTRY NiCompositeValidator : public NiRenderClickValidator { NiDeclareRTTI; public: // Functions for accessing the list of validators. void AppendValidator(NiRenderClickValidator* pkValidator); void PrependValidator(NiRenderClickValidator* pkValidator); void RemoveValidator(NiRenderClickValidator* pkValidator); void RemoveAllValidators(); NiTPointerList& GetValidators(); const NiTPointerList& GetValidators() const; protected: // A list of validators to execute in the ValidateClick function. NiTPointerList m_kValidators; }; NiSmartPointer(NiCompositeValidator); #include "NiCompositeValidator.inl" #endif // #ifndef NICOMPOSITEVALIDATOR_H