// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiCompositeValidator::AppendValidator( NiRenderClickValidator* pkValidator) { NIASSERT(pkValidator); m_kValidators.AddTail(pkValidator); } //--------------------------------------------------------------------------- inline void NiCompositeValidator::PrependValidator( NiRenderClickValidator* pkValidator) { NIASSERT(pkValidator); m_kValidators.AddHead(pkValidator); } //--------------------------------------------------------------------------- inline void NiCompositeValidator::RemoveValidator( NiRenderClickValidator* pkValidator) { NIASSERT(pkValidator); m_kValidators.Remove(pkValidator); } //--------------------------------------------------------------------------- inline void NiCompositeValidator::RemoveAllValidators() { m_kValidators.RemoveAll(); } //--------------------------------------------------------------------------- inline NiTPointerList& NiCompositeValidator::GetValidators() { return m_kValidators; } //--------------------------------------------------------------------------- inline const NiTPointerList& NiCompositeValidator::GetValidators() const { return m_kValidators; } //---------------------------------------------------------------------------