// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- #if defined(NI_MULTITHREADED) inline NiCriticalSection::NiCriticalSection() : m_ulThreadOwner(0), m_uiLockCount(0) { InitializeCriticalSection(&m_kCriticalSection); } #else inline NiCriticalSection::NiCriticalSection() { } #endif // #if !defined(NI_MULTITHREADED) //--------------------------------------------------------------------------- inline NiCriticalSection::~NiCriticalSection() { #if defined(NI_MULTITHREADED) DeleteCriticalSection(&m_kCriticalSection); #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline void NiCriticalSection::Lock() { #if defined(NI_MULTITHREADED) EnterCriticalSection(&m_kCriticalSection); m_ulThreadOwner = GetCurrentThreadId(); m_uiLockCount++; #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline void NiCriticalSection::Unlock() { #if defined(NI_MULTITHREADED) NIASSERT(m_uiLockCount > 0); m_uiLockCount--; if (m_uiLockCount == 0) m_ulThreadOwner = 0; LeaveCriticalSection(&m_kCriticalSection); #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline unsigned int NiCriticalSection::GetOwningThreadID() const { #if defined(NI_MULTITHREADED) return m_ulThreadOwner; #else return 0; #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline unsigned int NiCriticalSection::GetCurrentLockCount() const { #if defined(NI_MULTITHREADED) return m_uiLockCount; #else return 0; #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- // Fast Critical Section Methods //--------------------------------------------------------------------------- inline NiFastCriticalSection::NiFastCriticalSection() { #if defined(NI_MULTITHREADED) #if defined(_DEBUG) m_bLocked = false; #endif //#if defined(_DEBUG) InitializeCriticalSection(&m_kCriticalSection); #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline NiFastCriticalSection::~NiFastCriticalSection() { #if defined(NI_MULTITHREADED) DeleteCriticalSection(&m_kCriticalSection); #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline void NiFastCriticalSection::Lock() { #if defined(NI_MULTITHREADED) EnterCriticalSection(&m_kCriticalSection); #if defined(_DEBUG) NIASSERT(m_bLocked == false); m_bLocked = true; #endif //#if defined(_DEBUG) #endif // #if !defined(NI_MULTITHREADED) } //--------------------------------------------------------------------------- inline void NiFastCriticalSection::Unlock() { #if defined(NI_MULTITHREADED) #if defined(_DEBUG) m_bLocked = false; #endif //#if defined(_DEBUG) LeaveCriticalSection(&m_kCriticalSection); #endif // #if !defined(NI_MULTITHREADED) } //---------------------------------------------------------------------------