// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline D3D10_DRIVER_TYPE NiD3D10Renderer::GetD3D10DriverType(DriverType eType) const { return (D3D10_DRIVER_TYPE)eType; } //--------------------------------------------------------------------------- inline unsigned int NiD3D10Renderer::GetD3D10CreateDeviceFlags( unsigned int uiCreateDeviceFlags) const { return uiCreateDeviceFlags; } //--------------------------------------------------------------------------- inline unsigned int NiD3D10Renderer::GetD3D10WindowAssociationFlags( unsigned int uiWindowAssociationFlags) const { return uiWindowAssociationFlags; } //--------------------------------------------------------------------------- inline void NiD3D10Renderer::SetRenderShadowCasterBackfaces( bool bRenderBackfaces) { NiD3D10ShadowWriteShader::SetRenderBackfaces(bRenderBackfaces); } //--------------------------------------------------------------------------- inline const NiD3D10ShaderLibraryVersion* NiD3D10Renderer::GetShaderLibraryVersion() const { return &m_kShaderLibraryVersion; } //---------------------------------------------------------------------------