// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10RESOURCEMANAGER_H #define NID3D10RESOURCEMANAGER_H #include #include "NiD3D10RendererLibType.h" #include "NiD3D10Headers.h" #include class NID3D10RENDERER_ENTRY NiD3D10ResourceManager : public NiMemObject { public: NiD3D10ResourceManager(ID3D10Device* pkDevice); virtual ~NiD3D10ResourceManager(); // Raw resource creation functions ID3D10Buffer* CreateBuffer(unsigned int uiBufferSize, unsigned int uiBindFlags, D3D10_USAGE eUsage, unsigned int uiCPUAccessFlags, unsigned int uiMiscFlags, D3D10_SUBRESOURCE_DATA* pkInitialData); ID3D10Texture2D* CreateTexture2D(unsigned int uiWidth, unsigned int uiHeight, unsigned int uiMipLevels, unsigned int uiArraySize, DXGI_FORMAT eFormat, unsigned int uiMSAACount, unsigned int uiMSAAQuality, D3D10_USAGE eUsage, unsigned int uiBindFlags, unsigned int uiCPUAccessFlags, unsigned int uiMiscFlags, D3D10_SUBRESOURCE_DATA* pkInitialData = NULL); protected: ID3D10Device* m_pkDevice; }; #endif // NID3D10RESOURCEMANAGER_H