// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3D10UTILITY_H #define NID3D10UTILITY_H #include "NiD3D10RendererLibType.h" #include "NiD3D10Headers.h" class NiTransform; class NiMatrix3; class NiPoint3; class NID3D10RENDERER_ENTRY NiD3D10Utility { public: // Matrix conversion static void GetD3DFromNi(D3DXMATRIX& kD3D, const NiTransform& kNi); static void GetD3DFromNi(D3DXMATRIX& kD3D, const NiMatrix3& kNiRot, const NiPoint3& kNiTrans, float fNiScale); static void GetD3DTransposeFromNi(D3DXMATRIX& kD3D, const NiTransform& kNi); static void GetD3DTransposeFromNi(D3DXMATRIX& kD3D, const NiMatrix3& kNiRot, const NiPoint3& kNiTrans, float fNiScale); // Fast float to int static int FastFloatToInt(float fValue); }; //#include "NiD3D10Utility.inl" #endif //NID3D10UTILITY_H