// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiD3DRenderStateGroup inline functions //--------------------------------------------------------------------------- inline NiD3DRenderStateGroup::NiD3DRSEntry::NiD3DRSEntry() : m_uiRenderState(0), m_uiValue(0), m_pkNext(0), m_pkPrev(0) { } //--------------------------------------------------------------------------- inline NiD3DRenderStateGroup::NiD3DRSEntry::NiD3DRSEntry( unsigned int uiRenderState, unsigned int uiValue) : m_uiRenderState(uiRenderState), m_uiValue(uiValue) { } //--------------------------------------------------------------------------- inline unsigned int NiD3DRenderStateGroup::NiD3DRSEntry::GetRenderState() { return m_uiRenderState; } //--------------------------------------------------------------------------- inline unsigned int NiD3DRenderStateGroup::NiD3DRSEntry::GetValue() { return m_uiValue; } //--------------------------------------------------------------------------- inline void NiD3DRenderStateGroup::NiD3DRSEntry::SetRenderState( unsigned int uiRenderState) { m_uiRenderState = uiRenderState; } //--------------------------------------------------------------------------- inline void NiD3DRenderStateGroup::NiD3DRSEntry::SetValue( unsigned int uiValue) { m_uiValue = uiValue; } //--------------------------------------------------------------------------- inline NiD3DRenderStateGroup::NiD3DRSEntry* NiD3DRenderStateGroup::NiD3DRSEntry::GetNext() { return m_pkNext; } //--------------------------------------------------------------------------- inline void NiD3DRenderStateGroup::NiD3DRSEntry::SetNext( NiD3DRenderStateGroup::NiD3DRSEntry* pkEntry) { m_pkNext = pkEntry; } //--------------------------------------------------------------------------- inline NiD3DRenderStateGroup::NiD3DRSEntry* NiD3DRenderStateGroup::NiD3DRSEntry::GetPrev() { return m_pkPrev; } //--------------------------------------------------------------------------- inline void NiD3DRenderStateGroup::NiD3DRSEntry::SetPrev( NiD3DRenderStateGroup::NiD3DRSEntry* pkEntry) { m_pkPrev = pkEntry; } //--------------------------------------------------------------------------- inline NiD3DRenderStateGroup::NiD3DRenderStateGroup() : m_bRendererOwned(false), m_uiStateCount(0), m_pkRenderStates(0), m_uiSavedStateCount(0), m_pkSavedRenderStates(0) { } //--------------------------------------------------------------------------- inline void NiD3DRenderStateGroup::InsertRSEntryIntoNoSaveList( NiD3DRenderStateGroup::NiD3DRSEntry* pkEntry) { if (m_pkRenderStates) { m_pkRenderStates->SetPrev(pkEntry); pkEntry->SetNext(m_pkRenderStates); } pkEntry->SetPrev(0); m_pkRenderStates = pkEntry; m_uiStateCount++; } //--------------------------------------------------------------------------- inline void NiD3DRenderStateGroup::InsertRSEntryIntoSavedList( NiD3DRenderStateGroup::NiD3DRSEntry* pkEntry) { if (m_pkSavedRenderStates) { m_pkSavedRenderStates->SetPrev(pkEntry); pkEntry->SetNext(m_pkSavedRenderStates); } pkEntry->SetPrev(0); m_pkSavedRenderStates = pkEntry; m_uiSavedStateCount++; } //---------------------------------------------------------------------------