// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3DXEFFECTSHADERLIB_H #define NID3DXEFFECTSHADERLIB_H // DLL support #include "NiD3DXEffectShaderLibType.h" #include #if defined(_LIB) bool NiD3DXEffectShaderLib_LoadShaderLibrary( NiRenderer* pkRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders, NiShaderLibrary** ppkLibrary); #endif //#if defined(_LIB) unsigned int NiD3DXEffectShaderLib_GetD3DXEffectCreationFlags(); void NiD3DXEffectShaderLib_SetD3DXEffectCreationFlags(unsigned int uiFlags); void NiD3DXEffectShaderLib_SetApplicationInstance(HINSTANCE hInstance); void NiD3DXEffectShaderLib_EnableFXLSupport(bool bEnable); #endif //NID3DXEFFECTSHADERLIB_H