// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NID3DXEFFECTSHADERLIBRARY_H #define NID3DXEFFECTSHADERLIBRARY_H #include "NiD3DXEffectShaderLibType.h" #include #include NiSmartPointer(NiShaderLibraryDesc); class NiD3DXEffectFile; class NiD3DXEffectTechniqueSet; class NID3DXEFFECTSHADER_ENTRY NiD3DXEffectShaderLibrary : public NiD3DShaderLibrary { protected: NiD3DXEffectShaderLibrary(); public: virtual ~NiD3DXEffectShaderLibrary(); static NiD3DXEffectShaderLibrary* Create(NiD3DRenderer* pkD3DRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders); static void Shutdown(); virtual void SetRenderer(NiD3DRenderer* pkRenderer); virtual NiShader* GetShader(NiRenderer* pkRenderer, const char* pcName, unsigned int uiImplementation); virtual bool ReleaseShader(const char* pcName, unsigned int uiImplementation); virtual bool ReleaseShader(NiShader* pkShader); virtual NiShaderLibraryDesc* GetShaderLibraryDesc(); // *** begin Emergent internal use only *** virtual void SetShaderLibraryDesc(NiShaderLibraryDesc* pkLibDesc); bool InsertD3DXEffectFileIntoList(NiD3DXEffectFile* pkD3DXEffectFile); unsigned int GetD3DXEffectFileCount(); NiD3DXEffectFile* GetD3DXEffectFile(const char* pcName); bool LoadD3DXEffectFiles(const char* pcDirectory, bool bRecurseSubFolders); // *** end Emergent internal use only *** protected: NiTPointerList m_kD3DXEffectFileList; NiTStringMap m_kD3DXEffectTechniqueMap; }; NiSmartPointer(NiD3DXEffectShaderLibrary); #endif //NID3DXEFFECTSHADERLIBRARY_H