// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9RENDEREDTEXTUREDATA_H #define NIDX9RENDEREDTEXTUREDATA_H #include "NiDX9TextureData.h" #include "NiDX9Renderer.h" class NiDX9TextureRenderTarget; class NiRenderedTexture; class NIDX9RENDERER_ENTRY NiDX9RenderedTextureData : public NiDX9TextureData { public: static NiDX9RenderedTextureData* Create(NiRenderedTexture* pkTexture, NiDX9Renderer* pkRenderer); virtual ~NiDX9RenderedTextureData(); protected: NiDX9RenderedTextureData(NiRenderedTexture* pkTexture, NiDX9Renderer* pkRenderer); const NiPixelFormat* CreateSurf(const NiRenderedTexture* pkTexture); }; typedef NiPointer NiDX9RenderedTextureDataPtr; #include "NiDX9RenderedTextureData.inl" #endif //#ifndef NIDX9RENDEREDTEXTUREDATA_H