// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDX9SOURCECUBEMAPDATA_H #define NIDX9SOURCECUBEMAPDATA_H #include "NiDX9SourceTextureData.h" #include //--------------------------------------------------------------------------- class NIDX9RENDERER_ENTRY NiDX9SourceCubeMapData : public NiDX9SourceTextureData { public: static NiDX9SourceCubeMapData* Create(NiSourceCubeMap* pkTexture, NiDX9Renderer* pkRenderer); virtual ~NiDX9SourceCubeMapData(); protected: NiDX9SourceCubeMapData(NiSourceCubeMap* pkTexture, NiDX9Renderer* pkRenderer); bool CreateCubeMap(); void CopyDataToCubeMapFace(const NiPixelData& kPixels, NiSourceCubeMap::FaceID eFace); void CopyRendererDataToCubeMapFace(const NiDX9PersistentSrcTextureRendererData* pkPersistentSrcTextureRendererData, NiSourceCubeMap::FaceID eFace); virtual void Update(); unsigned int m_uiSourceRevID; }; //--------------------------------------------------------------------------- typedef NiPointer NiDX9SourceCubeMapDataPtr; #endif //#ifndef NIDX9SOURCETEXTUREDATA_H