// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDEFAULTAVOBJECTPALETTE_H #define NIDEFAULTAVOBJECTPALETTE_H #include "NiAVObjectPalette.h" class NIMAIN_ENTRY NiDefaultAVObjectPalette : public NiAVObjectPalette { NiDeclareRTTI; NiDeclareClone(NiDefaultAVObjectPalette); NiDeclareStream; NiDeclareViewerStrings; public: NiDefaultAVObjectPalette(NiAVObject* pkScene = NULL); ~NiDefaultAVObjectPalette() { /* */ } virtual NiAVObject* GetAVObject(const char* pcName); virtual void SetAVObject(const char* pcName, NiAVObject* pkObj); virtual void SetScene(NiAVObject* pkScene); virtual NiAVObject* GetScene(); // *** begin Emergent internal use only *** virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: NiTStringPointerMap m_kHash; NiAVObject* m_pkScene; }; #include "NiDefaultAVObjectPalette.inl" #endif