// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIDRAWSCENEUTILITY_H #define NIDRAWSCENEUTILITY_H #include "NiCamera.h" #include "NiCullingProcess.h" NIMAIN_ENTRY unsigned int NiDrawScene(NiCamera* pkCamera, NiAVObject* pkScene, NiCullingProcess& kCuller, NiVisibleArray* pkVisibleSet = 0); NIMAIN_ENTRY unsigned int NiCullScene(NiCamera* pkCamera, NiAVObject* pkScene, NiCullingProcess& kCuller, NiVisibleArray& pkVisibleSet, bool bResetArray = true); NIMAIN_ENTRY unsigned int NiDrawVisibleArray(NiCamera* pkCamera, NiVisibleArray& kVisibleSet); NIMAIN_ENTRY unsigned int NiDrawVisibleArrayAppend( NiVisibleArray& kVisibleSet); #endif