// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiDynamicTexture::NiDynamicTexture(unsigned int uiWidth, unsigned int uiHeight) { m_uiWidth = uiWidth; m_uiHeight = uiHeight; m_bTiled = false; } //--------------------------------------------------------------------------- inline unsigned int NiDynamicTexture::GetWidth() const { if (m_pkRendererData) return m_pkRendererData->GetWidth(); else return m_uiWidth; } //--------------------------------------------------------------------------- inline unsigned int NiDynamicTexture::GetHeight() const { if (m_pkRendererData) return m_pkRendererData->GetHeight(); else return m_uiHeight; } //--------------------------------------------------------------------------- inline bool NiDynamicTexture::GetTiled() const { return m_bTiled; } //---------------------------------------------------------------------------