// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFLOATCONTROLLER_H #define NIFLOATCONTROLLER_H #include "NiTimeController.h" #include "NiFloatKey.h" #include "NiFloatData.h" // This class has been deprecated as of Gamebryo 1.2. // Equivalent functionality can be found in NiFloatInterpController. class NIANIMATION_ENTRY NiFloatController : public NiTimeController { NiDeclareRTTI; NiDeclareAbstractClone(NiFloatController); NiDeclareAbstractStream; NiDeclareViewerStrings; public: NiFloatController (NiFloatData* pData = 0); virtual ~NiFloatController (); // updates virtual void Update (float fTime) = 0; // shared data access void SetFloatData (NiFloatData* pData); NiFloatData* GetFloatData (); // float key access NiFloatKey* GetAnim (unsigned int& uiNumKeys, NiFloatKey::KeyType& eType, unsigned char& ucSize) const; // For swapping animation sequences at runtime. The NiFloatData object // assumes ownership of the data array being passed in, and has the // responsibility for deleting it when finished with it. void ReplaceAnim (unsigned int uiNumKeys, NiFloatKey* pkKeys, NiFloatKey::KeyType eType); // *** begin Emergent internal use only *** virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only protected: unsigned int m_uiLastIdx; NiFloatDataPtr m_spFloatData; }; NiSmartPointer(NiFloatController); #include "NiFloatController.inl" #endif