// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiFrameRate::SetLocation(float fX, float fY) { m_fXLocation = fX; m_fYLocation = fY; } //--------------------------------------------------------------------------- inline void NiFrameRate::GetLocation(float& fX, float& fY) const { fX = m_fXLocation; fY = m_fYLocation; } //--------------------------------------------------------------------------- inline void NiFrameRate::SetColor(const NiColor& kColor) { m_spMatProp->SetEmittance(kColor); } //--------------------------------------------------------------------------- inline const NiColor& NiFrameRate::GetColor() const { return m_spMatProp->GetEmittance(); } //--------------------------------------------------------------------------- inline void NiFrameRate::SetAlpha(float fAlpha) { m_spMatProp->SetAlpha(fAlpha); } //--------------------------------------------------------------------------- inline float NiFrameRate::GetAlpha() const { return m_spMatProp->GetAlpha(); } //--------------------------------------------------------------------------- inline unsigned int NiFrameRate::GetFrameRate() const { return m_uiFrameRate; } //--------------------------------------------------------------------------- inline NiScreenElementsPtr NiFrameRate::GetElements() const { return m_spElements; } //--------------------------------------------------------------------------- inline const NiRenderTargetGroup* NiFrameRate::GetRenderTargetGroup() const { return m_pkRenderTarget; } //--------------------------------------------------------------------------- inline void NiFrameRate::SetRenderTargetGroup( const NiRenderTargetGroup* pkGroup) { m_pkRenderTarget = pkGroup; } //---------------------------------------------------------------------------