// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIGEOMMORPHERCONTROLLER_H #define NIGEOMMORPHERCONTROLLER_H #include #include #include "NiInterpController.h" #include "NiAnimationLibType.h" #include "NiMorphData.h" NiSmartPointer(NiGeomMorpherController); class NIANIMATION_ENTRY NiGeomMorpherController : public NiInterpController { NiDeclareRTTI; NiDeclareClone(NiGeomMorpherController); NiDeclareStream; NiDeclareFlags(unsigned short); public: NiGeomMorpherController(NiMorphData* pkData = 0); virtual ~NiGeomMorpherController(); // shared data access void SetMorphData(NiMorphData* pkData, bool bCalculateMorphBound = true); NiMorphData* GetMorphData() const; // accessors unsigned int GetNumTargets() const; unsigned int GetNumVertsPerTarget() const; NiMorphData::MorphTarget* GetTargets() const; NiMorphData::MorphTarget* GetTarget(unsigned int uiIndex) const; // For swapping animation sequences at runtime. The NiMorphData object // assumes ownership of the data array being passed in, and has the // responsibility for deleting it when finished with it. void ReplaceTargets(NiMorphData::MorphTarget* pkMorphTargets, unsigned int uiNumTargets, unsigned int uiNumVertsPerTarget, bool bUpdate = true); // animation updates virtual void Update(float fTime); virtual void OnPreDisplay(); void SetUpdateNormals(bool bUpdateNormals); bool GetUpdateNormals() const; void SetAlwaysUpdate(bool bAlwaysUpdate); static void SetAlwaysUpdateClone(bool bAlwaysUpdateClone); // Overridden from NiTimeController so that bounds can be calculated with // sequences. virtual void SetTarget(NiObjectNET* pkTarget); // This method should be called any time the interpolator changes // outside of the SetInterpolator method virtual void ResetTimeExtrema(); static void SetParallelUpdateEnabled(bool bEnable); static bool GetParallelUpdateEnabled(); static void SetParallelUpdatePriority( NiTaskManager::TaskPriority ePriority); static NiTaskManager::TaskPriority GetParallelUpdatePriority(); float GetWeight(unsigned int uiIndex); void SetWeight(unsigned int uiIndex, float fWeight); // *** begin Emergent internal use only *** virtual NiPoint3* GetVertexData(); void SetIncrementalUpdate(bool bIncrement); bool GetIncrementalUpdate() const; virtual bool IsVertexController() const; virtual void GuaranteeTimeRange(float fStartTime, float fEndTime); virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: virtual void CalculateMorphBound(); void GenMorphInterp(float fTime); // --- Begin NIF conversion code // Deprecated flags - use new flag code enum { MAX_POS = 6 }; // --- End NIF conversion code // flags enum { UPDATENORMAL_MASK = 0x0001 }; NiMorphDataPtr m_spMorphData; class NIANIMATION_ENTRY InterpItem : public NiMemObject { public: InterpItem(); NiInterpolatorPtr m_spInterpolator; float m_fWeight; }; InterpItem* m_pkInterpItems; bool m_bNeedPreDisplay; bool m_bIgnoreBaseTarget; bool m_bAlwaysUpdate; static bool ms_bAlwaysUpdateClone; bool m_bBoundCalculated; static bool ms_bParallelUpdateEnabled; static NiTaskManager::TaskPriority ms_eParallelUpdatePriority; // debugging virtual bool TargetIsRequiredType() const; //Methods implemented from NiInterpController public: virtual unsigned short GetInterpolatorCount() const; virtual const char* GetInterpolatorID(unsigned short usIndex = 0); virtual unsigned short GetInterpolatorIndex(const char* pcID) const; virtual NiInterpolator* GetInterpolator(unsigned short usIndex = 0) const; virtual void SetInterpolator(NiInterpolator* pkInterpolator, unsigned short usIndex = 0); virtual NiInterpolator* CreatePoseInterpolator(unsigned short usIndex = 0); virtual void SynchronizePoseInterpolator(NiInterpolator* pkInterp, unsigned short usIndex = 0); virtual NiBlendInterpolator* CreateBlendInterpolator( unsigned short usIndex = 0, bool bManagerControlled = false, bool bAccumulateAnimations = false, float fWeightThreshold = 0.0f, unsigned char ucArraySize = 2) const; protected: // For debug only. virtual bool InterpolatorIsCorrectType(NiInterpolator* pkInterpolator, unsigned short usIndex) const; void AllocateInterpArray(); }; #include "NiGeomMorpherController.inl" #endif