// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIINPUTDI8GAMEPAD #define NIINPUTDI8GAMEPAD #include "NiInputGamePad.h" #include "NiDI8Headers.h" class NIINPUT_ENTRY NiInputDI8GamePad : public NiInputGamePad { NiDeclareRTTI; public: NiInputDI8GamePad(NiInputDevice::Description* pkDescription, LPDIRECTINPUTDEVICE8 pkDIDevice, int iStickRangeLow, int iStickRangeHigh); virtual ~NiInputDI8GamePad(); // virtual NiInputErr UpdateDevice(); // virtual NiInputErr UpdateActionMappedDevice( // NiInputSystem* pkInputSystem); virtual NiInputErr HandleRemoval(); virtual NiInputErr HandleInsertion(); virtual unsigned int GetMotorCount() const; virtual unsigned int GetRumbleRange(unsigned int uiMotor) const; virtual void SetRumbleValue(unsigned int uiMotor, unsigned int uiValue, bool bCommit); virtual void GetRumbleValue(unsigned int uiMotor, unsigned int& uiValue) const; virtual void StartRumble(); virtual void StopRumble(bool bQuickStop = false); // *** begin Emergent internal use only *** const LPDIRECTINPUTDEVICE8 GetDIDevice(); // *** end Emergent internal use only *** protected: void FlushBuffer(); void UpdateImmediateData(unsigned int uiAppData, DWORD dwData); void UpdateActionData(NiInputSystem* pkInputSystem, NiAction* pkAction, unsigned int uiControlID, DWORD dwData); void MapDIToNiControlIDs(unsigned int uiAppData, DWORD dwData, unsigned int& uiControlID1, unsigned int& uiControlID2, unsigned int& uiControlID3, unsigned int& uiControlID4); LPDIRECTINPUTDEVICE8 m_pkDIDevice; DIJOYSTATE2 m_kLastState; unsigned int m_uiButtonTouchMask; unsigned int m_uiAxisTouchMask; }; NiSmartPointer(NiInputDI8GamePad); #include "NiInputDI8GamePad.inl" #endif //#ifndef NIINPUTDI8GAMEPAD