// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiInputDI8GamePad inline functions //--------------------------------------------------------------------------- inline const LPDIRECTINPUTDEVICE8 NiInputDI8GamePad::GetDIDevice() { return m_pkDIDevice; } //--------------------------------------------------------------------------- inline unsigned int NiInputDI8GamePad::GetMotorCount() const { return 0; } //--------------------------------------------------------------------------- inline unsigned int NiInputDI8GamePad::GetRumbleRange( unsigned int uiMotor) const { return 0; } //--------------------------------------------------------------------------- inline void NiInputDI8GamePad::SetRumbleValue( unsigned int uiMotor, unsigned int uiValue, bool bCommit) { return; } //--------------------------------------------------------------------------- inline void NiInputDI8GamePad::GetRumbleValue(unsigned int uiMotor, unsigned int& uiValue) const { uiValue = 0; return; } //--------------------------------------------------------------------------- inline void NiInputDI8GamePad::StartRumble() { return; } //--------------------------------------------------------------------------- inline void NiInputDI8GamePad::StopRumble(bool bQuickStop) { return; } //---------------------------------------------------------------------------