// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiLoopedThread::Shutdown() { // SetLastLoop() is not threadsafe to be called in the middle of a loop, // because "DoLoop(); Shutdown();" might not iterate if SetLastLoop() // gets set before the loop checks it. WaitForLoopCompletion(); SetLastLoop(); // Now that we're at the end, signal start to finish the thread SignalStart(); } //--------------------------------------------------------------------------- inline bool NiLoopedThread::GetLastLoop() { return m_bLastLoop; } //--------------------------------------------------------------------------- inline void NiLoopedThread::SetLastLoop() { m_bLastLoop = true; } //--------------------------------------------------------------------------- inline void NiLoopedThread::WaitStart() { m_kStart.Wait(); } //--------------------------------------------------------------------------- inline void NiLoopedThread::SignalStart() { m_kStart.Signal(); } //--------------------------------------------------------------------------- inline void NiLoopedThread::WaitComplete() { m_kComplete.Wait(); } //--------------------------------------------------------------------------- inline void NiLoopedThread::SignalComplete() { m_kComplete.Signal(); } //---------------------------------------------------------------------------