// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NILOOPEDTHREADPROCEDURE_H #define NILOOPEDTHREADPROCEDURE_H #include "NiSystemLibType.h" #include "NiThreadProcedure.h" class NISYSTEM_ENTRY NiLoopedThreadProcedure : public NiThreadProcedure { // Returns if the thread should continue looping virtual bool LoopedProcedure(void* pvArg); // The return value of this ThreadProcedure. enum ReturnCode { THREAD_TERMINATED, PROC_TERMINATED }; private: virtual unsigned int ThreadProcedure(void* pvArg); }; #endif // NILOOPEDTHREADPROCEDURE_H