// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMAINMETRICS_H #define NIMAINMETRICS_H #include "NiMainLibType.h" #include "NiMetricsLayer.h" #include "NiMetricsScopeTimer.h" #include #define NIMETRICS_MAIN_PREFIX NIMETRICS_PREFIX "main." class NIMAIN_ENTRY NiMainMetrics { public: enum NiMetric { // Number of NiAVObjects that were updated per frame NUM_UPDATES, NUM_METRICS }; const static char ms_acNames[NUM_METRICS][NIMETRICS_NAMELENGTH]; static void RecordMetrics(); static void IncrementUpdates(); protected: static unsigned int ms_uiNumUpdates; }; #include "NiMainMetrics.inl" #if NIMETRICS #define NIMETRICS_MAIN_ADDVALUE(eMetric, fValue) \ NIMETRICS_ADDVALUE(NiMainMetrics::ms_acNames[ \ NiMainMetrics::eMetric], fValue); #define NIMETRICS_MAIN_INCREMENTUPDATES() \ NiMainMetrics::IncrementUpdates(); #define NIMETRICS_MAIN_RECORDMETRICS() NiMainMetrics::RecordMetrics(); #else #define NIMETRICS_MAIN_ADDVALUE(eMetric, fValue) #define NIMETRICS_MAIN_INCREMENTUPDATES() #define NIMETRICS_MAIN_RECORDMETRICS() #endif // #if NIMETRICS #endif //#ifndef NIMAINMETRICS_H