// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMATH_H #define NIMATH_H #include #include "NiMainLibType.h" const float NI_INFINITY = FLT_MAX; const float NI_PI = 3.1415926535897932f; const float NI_HALF_PI = 0.5f * NI_PI; const float NI_TWO_PI = 2.0f * NI_PI; // 'float' wrappers for standard math functions float NiAbs(float fValue); float NiACos(float fValue); float NiASin(float fValue); float NiATan(float fValue); float NiATan2(float fNumerator, float fDenominator); float NiCos(float fRadians); float NiExp(float fValue); float NiFloor(float fValue); float NiFmod(float fNumerator, float fDenominator); float NiLog(float fValue); float NiPow(float fBase, float fExponent); float NiSign(float fValue); float NiSin(float fRadians); void NiSinCos(float fRadians, float& fSin, float& fCos); float NiSqr(float fValue); float NiSqrt(float fValue); // min max clamp float NiMin(float fA, float fB); float NiMax(float fA, float fB); float NiClamp(float fValue, float fMin, float fMax); int NiMin(int iA, int iB); int NiMax(int iA, int iB); int NiClamp(int iValue, int iMin, int iMax); // utility functions bool NiIsPowerOf2(unsigned int uiI); #define NiLerp(T, START, FINISH) ((START) + ((T) * ((FINISH) - (START)))) // random number generation void NiSrand(unsigned int uiSeed); int NiRand(); // r in [0,RAND_MAX] float NiSymmetricRandom(); // r in [-1,1] float NiUnitRandom(); // r in [0,1] // fast functions unsigned int NiFastLog(unsigned int uiNum); float NiFastInvSqrt(float fValue); float NiFastSqrt(float fValue); NIMAIN_ENTRY float NiFastATan2(float fY, float fX); #include "NiMath.inl" #endif // NIMATH_H