// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiOBBNode::NiOBBNode() { m_pLeft = 0; m_pRight = 0; m_uiChangeStamp = 0; } //--------------------------------------------------------------------------- inline bool NiOBBNode::IsLeaf() { return false; } //--------------------------------------------------------------------------- inline bool NiOBBNode::HasChildren() { return m_pLeft || m_pRight; } //--------------------------------------------------------------------------- inline const NiOBBox& NiOBBNode::GetBox() const { return m_box; } //--------------------------------------------------------------------------- inline NiOBBNode* NiOBBNode::GetLeft() { return m_pLeft; } //--------------------------------------------------------------------------- inline NiOBBNode* NiOBBNode::GetRight() { return m_pRight; } //--------------------------------------------------------------------------- inline void NiOBBNode::TransformBox(const NiTransform& xform) { m_box.Transform(xform); } //--------------------------------------------------------------------------- inline void NiOBBNode::SetChangeStamp(unsigned int uiChangeStamp) { m_uiChangeStamp = uiChangeStamp; } //--------------------------------------------------------------------------- inline unsigned int NiOBBNode::GetChangeStamp() const { return m_uiChangeStamp; } //---------------------------------------------------------------------------