// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIOBJECT_H #define NIOBJECT_H #include "NiRTTI.h" #include "NiSmartPointer.h" #include "NiClone.h" #include "NiRefObject.h" #include "NiStreamMacros.h" #include "NiViewerStrings.h" #include "NiTPointerList.h" class NiObjectGroup; NiSmartPointer(NiObject); template class NiTPointerMap; class NIMAIN_ENTRY NiObject : public NiRefObject { NiDeclareRootRTTI(NiObject); NiDeclareClone(NiObject); NiDeclareStream; NiDeclareViewerStrings; virtual void AddViewerStrings (NiViewerStringsArray* pStrings) {}; public: // destruction (constructor is protected, abstract base class) virtual ~NiObject(); // cloning NiObject* Clone(); NiObject* Clone(NiCloningProcess& kCloning); // Safely create a clone of this object even if it's already cloned. NiObject* CreateSharedClone(NiCloningProcess& kCloning); virtual void ProcessClone( NiCloningProcess& kCloning); NiObjectPtr CreateDeepCopy(); // *** begin Emergent internal use only *** // streaming support virtual void PostLinkObject(NiStream& kStream); virtual bool StreamCanSkip(); virtual const NiRTTI* GetStreamableRTTI() const; // block allocation virtual unsigned int GetBlockAllocationSize() const; virtual NiObjectGroup* GetGroup() const; virtual void SetGroup(NiObjectGroup* pkGroup); // *** end Emergent internal use only *** protected: // constructor for streaming NiObject(); private: // To prevent an application from inadvertently causing the compiler to // generate the default copy constructor or default assignment operator, // these methods are declared as private. They are not defined anywhere, // so code that attempts to use them will not link. // Applications should use NiObject::Clone() to duplicate NiObject-derived // classes. NiObject(const NiObject& kObject); NiObject& operator=(const NiObject& kObject); }; // smart pointer type for objects typedef NiPointer NiObjectPtr; typedef NiTPointerList NiObjectList; #endif