// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIOLDANIMATIONCONVERTER_H #define NIOLDANIMATIONCONVERTER_H #include #include class NIANIMATION_ENTRY NiOldAnimationConverter { public: static void Convert(NiStream& kStream, NiObject* pkObject); protected: static void RecurseScene(NiStream& kStream, NiObjectNET* pkObject); static void ConvertLookAtController(NiLookAtController* pkController); static void ConvertRollController(NiRollController* pkController); static void ConvertPathController(NiPathController* pkController); static void SynchronizeTimeControllers(const NiTimeController* pkSrc, NiTimeController* pkDest); }; #endif // #ifndef NIOLDANIMATIONCONVERTER_H