// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIOPTGEOMETRY_H #define NIOPTGEOMETRY_H #include "NiOptimizationLibType.h" #include "NiOptVertex.h" #include class NIOPTIMIZATION_ENTRY NiOptGeometry : public NiMemObject { public: NiOptGeometry(unsigned int uiVertices, NiOptVertex* pkVertex, unsigned int uiNumBones, void** ppvBones, void *pvRootParent, NiTransform* pkInitXforms, NiTransform &kRootParentToSkin); virtual ~NiOptGeometry(); unsigned int GetNewVertexCount() const; const unsigned int* GetNewToOldMapping() const; void CreateNiSkinInstance(NiAVObject* pkShape); static void SetMinSkinVertexWeight(float fMinWeight); static float GetMinSkinVertexWeight(); protected: // vertex reduction virtual void RemoveDegenerateVertices() = 0; // bone-weight per vertex reduction void RemoveWeightsHavingZeroEffect(); // quicksort for NiOptVertex arrays int VertexCompare(unsigned int uiV0, unsigned int uiV1); void IndexSort(unsigned int*& puiIndex0, unsigned int*& puiIndex1); void IndexQSort(unsigned int* puiIndex, int iL, int iR); int ChoosePivot(unsigned int* puiIndex, int iL, int iR); unsigned int m_uiVertices; NiOptVertex* m_pkVertex; unsigned int m_uiNumBones; void** m_ppvBones; // coming from MAX, the bone pointers // have not been resolved yet so // we store them as void* void* m_pvRootParent; NiTransform* m_pkInitXforms; NiTransform m_kRootParentToSkin; // mapping of new-to-old and old-to-new vertex indices unsigned int m_uiNewVertices; unsigned int* m_puiNewToOld; unsigned int* m_puiOldToNew; // constants static const unsigned int ms_uiMaxUnsignedShort; static const unsigned int ms_uiMaxUnsignedInt; static float ms_fMinSkinVertexWeight; }; //--------------------------------------------------------------------------- inline unsigned int NiOptGeometry::GetNewVertexCount() const { return m_uiNewVertices; } //--------------------------------------------------------------------------- inline const unsigned int* NiOptGeometry::GetNewToOldMapping() const { return m_puiNewToOld; } //--------------------------------------------------------------------------- inline int NiOptGeometry::VertexCompare(unsigned int uiV0, unsigned int uiV1) { return m_pkVertex[uiV0].Compare(m_pkVertex[uiV1]); } #endif // #ifndef NIOPTGEOMETRY_H