// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetSpeed() const { return m_fSpeed; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetSpeed(float fSpeed) { m_fSpeed = fSpeed; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetSpeedVar() const { return m_fSpeedVar; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetSpeedVar(float fSpeedVar) { m_fSpeedVar = fSpeedVar; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetDeclination() const { return m_fDeclination; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetDeclination(float fDeclination) { m_fDeclination = fDeclination; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetDeclinationVar() const { return m_fDeclinationVar; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetDeclinationVar(float fDeclinationVar) { m_fDeclinationVar = fDeclinationVar; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetPlanarAngle() const { return m_fPlanarAngle; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetPlanarAngle(float fPlanarAngle) { m_fPlanarAngle = fPlanarAngle; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetPlanarAngleVar() const { return m_fPlanarAngleVar; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetPlanarAngleVar(float fPlanarAngleVar) { m_fPlanarAngleVar = fPlanarAngleVar; } //--------------------------------------------------------------------------- inline NiColorA NiPSysEmitter::GetInitialColor() const { return m_kInitialColor; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetInitialColor( const NiColorA& kInitialColor) { m_kInitialColor = kInitialColor; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetInitialRadius() const { return m_fInitialRadius; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetInitialRadius(float fInitialRadius) { m_fInitialRadius = fInitialRadius; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetRadiusVar() const { return m_fRadiusVar; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetRadiusVar(float fRadiusVar) { m_fRadiusVar = fRadiusVar; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetLifeSpan() const { return m_fLifeSpan; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetLifeSpan(float fLifeSpan) { m_fLifeSpan = fLifeSpan; } //--------------------------------------------------------------------------- inline float NiPSysEmitter::GetLifeSpanVar() const { return m_fLifeSpanVar; } //--------------------------------------------------------------------------- inline void NiPSysEmitter::SetLifeSpanVar(float fLifeSpanVar) { m_fLifeSpanVar = fLifeSpanVar; } //---------------------------------------------------------------------------