// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSGRAVITYSTRENGTHCTLR_H #define NIPSYSGRAVITYSTRENGTHCTLR_H #include "NiPSysModifierFloatCtlr.h" class NIPARTICLE_ENTRY NiPSysGravityStrengthCtlr : public NiPSysModifierFloatCtlr { NiDeclareRTTI; NiDeclareClone(NiPSysGravityStrengthCtlr); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysGravityStrengthCtlr(const char* pcModifierName); protected: // For cloning and streaming only. NiPSysGravityStrengthCtlr(); virtual bool InterpTargetIsCorrectType(NiObjectNET* pkTarget) const; virtual void GetTargetFloatValue(float& fValue); virtual void SetTargetFloatValue(float fValue); }; NiSmartPointer(NiPSysGravityStrengthCtlr); #endif // #ifndef NIPSYSGRAVITYSTRENGTHCTLR_H