// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSysGrowFadeModifier::GetGrowTime() const { return m_fGrowTime; } //--------------------------------------------------------------------------- inline void NiPSysGrowFadeModifier::SetGrowTime(float fGrowTime) { m_fGrowTime = fGrowTime; } //--------------------------------------------------------------------------- inline unsigned short NiPSysGrowFadeModifier::GetGrowGeneration() const { return m_usGrowGeneration; } //--------------------------------------------------------------------------- inline void NiPSysGrowFadeModifier::SetGrowGeneration( unsigned short usGrowGeneration) { m_usGrowGeneration = usGrowGeneration; } //--------------------------------------------------------------------------- inline float NiPSysGrowFadeModifier::GetFadeTime() const { return m_fFadeTime; } //--------------------------------------------------------------------------- inline void NiPSysGrowFadeModifier::SetFadeTime(float fFadeTime) { m_fFadeTime = fFadeTime; } //--------------------------------------------------------------------------- inline unsigned short NiPSysGrowFadeModifier::GetFadeGeneration() const { return m_usFadeGeneration; } //--------------------------------------------------------------------------- inline void NiPSysGrowFadeModifier::SetFadeGeneration( unsigned short usFadeGeneration) { m_usFadeGeneration = usFadeGeneration; } //---------------------------------------------------------------------------