// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPSYSMESHUPDATEMODIFIER_H #define NIPSYSMESHUPDATEMODIFIER_H #include "NiPSysModifier.h" #include class NIPARTICLE_ENTRY NiPSysMeshUpdateModifier : public NiPSysModifier { NiDeclareRTTI; NiDeclareClone(NiPSysMeshUpdateModifier); NiDeclareStream; NiDeclareViewerStrings; public: NiPSysMeshUpdateModifier(const char* pcName); virtual void Update(float fTime, NiPSysData* pkData); virtual void Initialize(NiPSysData* pkData, unsigned short usNewParticle); NiAVObject* GetMeshAt(unsigned int uiIndex) const; NiAVObjectPtr SetMeshAt(unsigned int uiIndex, NiAVObject* pkMesh); unsigned int GetMeshCount() const; // *** begin Emergent internal use only *** void ProcessClone(NiCloningProcess& kCloning); // Streaming void PostLinkObject(NiStream& kStream); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiPSysMeshUpdateModifier(); NiTObjectArray m_kMeshes; }; NiSmartPointer(NiPSysMeshUpdateModifier); #include "NiPSysMeshUpdateModifier.inl" #endif // #ifndef NIPSYSMESHUPDATEMODIFIER_H