// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPSysMeshUpdateModifier::GetMeshAt(unsigned int uiIndex) const { if (uiIndex < m_kMeshes.GetSize()) { return m_kMeshes.GetAt(uiIndex); } return NULL; } //--------------------------------------------------------------------------- inline NiAVObjectPtr NiPSysMeshUpdateModifier::SetMeshAt(unsigned int uiIndex, NiAVObject* pkMesh) { if (uiIndex < m_kMeshes.GetSize()) { NiAVObjectPtr spFormerMesh = m_kMeshes.GetAt(uiIndex); m_kMeshes.SetAt(uiIndex, pkMesh); return spFormerMesh; } m_kMeshes.SetAtGrow(uiIndex, pkMesh); return NULL; } //--------------------------------------------------------------------------- inline unsigned int NiPSysMeshUpdateModifier::GetMeshCount() const { return m_kMeshes.GetSize(); } //---------------------------------------------------------------------------