// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiPSysModifier::UpdateModifier(float fTime, NiPSysData* pkData) { if (m_bActive) { Update(fTime, pkData); } } //--------------------------------------------------------------------------- inline const NiFixedString& NiPSysModifier::GetName() const { return m_kName; } //--------------------------------------------------------------------------- inline void NiPSysModifier::SetName(const NiFixedString& kName) { NIASSERT(kName.Exists()); m_kName = kName; } //--------------------------------------------------------------------------- inline unsigned int NiPSysModifier::GetOrder() const { return m_uiOrder; } //--------------------------------------------------------------------------- inline NiParticleSystem* NiPSysModifier::GetSystemPointer() const { return m_pkTarget; } //--------------------------------------------------------------------------- inline bool NiPSysModifier::GetActive() const { return m_bActive; } //--------------------------------------------------------------------------- inline void NiPSysModifier::SetActive(bool bActive) { m_bActive = bActive; } //---------------------------------------------------------------------------